![]() ![]() During a multiplayer coop campaign, the client and host could both make decisions when attacked by the AI.When handing over a region in civil war, the armed citizenry in that region are now refreshed immediately, to prevent the player from recapture the settlement with no resistance from within.Armies can no longer be garrisoned in a settlement and in Forced March stance at the same time, which led to an ambush battle outside of the settlement when it was attacked, and the winner not capturing the settlement.Reduced the chance of AI armies standing close to the players army on the Campaign map in Forced March stance, allowing the player to ambush them.When a settlement is blockaded on the campaign map, a fix has been made to prevent the player from queuing more siege equipment in the construction queue than you are allowed.Fixed a pathfinding data error that allowed paths to cross directly from beach to river on the Campaign map.Fixed satrapies not recognising that they no longer have an overlord in some cases when they cease to be a satrapy.Garrisoned armed citizenry now reinforcing their army standing just next to the settlement they are Garrisoned in.Improved the AI’s consideration and use of payments in diplomacy.To prevent Satrapies from joining a war and betraying their overlord at the same time. Allies that have made a decision to join a war, have that decision enforced at the Campaign AI to ensure consistency.The chances of the AI betraying their allies has been increased, since it used to help them too often when a betrayal was a more appropriate action.A new function has been added to the diplomacy screen, which allows the user to select AI factions, and then mouse over other faction icons on the map to display their relationships.Campaign AI now encourages factions to form allegiances more over time based on personality, perceived threat and existing balance of relationships the faction holds.Fix for slow down / performance hit when selecting AI siege equipment in the battle setup menu.Left-click and dragging units during battles is now more responsive.The video memory footprint of battles has been reduced by up to 250MB.Fixed various rare crashes during battles caused by unit card sorting.Fix for rare crash when loading a Campaign save game.Various campaign optimisations including: Fog-of-war update (improves frame rate when moving units, improves end turn times in games where the player has many allies) and Improved frame rate when lots of units are on screen.Fixed a crash when loading an auto-save game.Improved responsiveness of tabs in the Trade and Finance panel in Campaign mode.Fix to problem the AI interface received stances that were not up to date, when called to accepting a war declaration help request, or deciding whether to invite allies to a war.Improved Campaign AI decision-making speed when considering local forces prior to settlement attack. ![]()
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