During a multiplayer coop campaign, the client and host could both make decisions when attacked by the AI.When handing over a region in civil war, the armed citizenry in that region are now refreshed immediately, to prevent the player from recapture the settlement with no resistance from within.Armies can no longer be garrisoned in a settlement and in Forced March stance at the same time, which led to an ambush battle outside of the settlement when it was attacked, and the winner not capturing the settlement.Reduced the chance of AI armies standing close to the players army on the Campaign map in Forced March stance, allowing the player to ambush them.When a settlement is blockaded on the campaign map, a fix has been made to prevent the player from queuing more siege equipment in the construction queue than you are allowed.Fixed a pathfinding data error that allowed paths to cross directly from beach to river on the Campaign map.Fixed satrapies not recognising that they no longer have an overlord in some cases when they cease to be a satrapy.Garrisoned armed citizenry now reinforcing their army standing just next to the settlement they are Garrisoned in.Improved the AI’s consideration and use of payments in diplomacy.To prevent Satrapies from joining a war and betraying their overlord at the same time. Allies that have made a decision to join a war, have that decision enforced at the Campaign AI to ensure consistency.The chances of the AI betraying their allies has been increased, since it used to help them too often when a betrayal was a more appropriate action.A new function has been added to the diplomacy screen, which allows the user to select AI factions, and then mouse over other faction icons on the map to display their relationships.Campaign AI now encourages factions to form allegiances more over time based on personality, perceived threat and existing balance of relationships the faction holds.Fix for slow down / performance hit when selecting AI siege equipment in the battle setup menu.Left-click and dragging units during battles is now more responsive.The video memory footprint of battles has been reduced by up to 250MB.Fixed various rare crashes during battles caused by unit card sorting.Fix for rare crash when loading a Campaign save game.Various campaign optimisations including: Fog-of-war update (improves frame rate when moving units, improves end turn times in games where the player has many allies) and Improved frame rate when lots of units are on screen.Fixed a crash when loading an auto-save game.Improved responsiveness of tabs in the Trade and Finance panel in Campaign mode.Fix to problem the AI interface received stances that were not up to date, when called to accepting a war declaration help request, or deciding whether to invite allies to a war.Improved Campaign AI decision-making speed when considering local forces prior to settlement attack.
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Linux Host: Added initial support for kernel 6.5 (NOTE: Guest Additions do not support kernel 6.5 yet).Linux Host: Added initial support for Indirect Branch Tracking (bug #21435).NAT: Adjusted UDP proxy timeout from 18-21 to 21-24 range to respect intended 20 second timeout (bug #21560).Audio: Also use the PulseAudio backend when pipewire-pulse is running instead of falling back to ALSA (bug #21575).Guest Control/VBoxManage: One can now explicitly specify an executable argument 0 via "-arg0" with the "run" and "start" commands.Guest Control/VBoxManage: Fixed parameter "-ignore-orphaned-processes".3D: Fixed various graphics issues with Windows 11 guests (bugs #21136, #21515).TPM: Fixed a crash when a VM has a TPM version 1.2 configured (bug #21622).VMM: Fixed a bug while walking page tables while executing nested VMs causing flooding of the release log as a consequence (Intel hosts only, bug #21551).VMM: Fixed sluggish performance starting with macOS Ventura 13.3 (bug #21563, bug #21596).BIOS: Restored support for ISA SCSI HBAs in the BIOS (bug #21736).Linux Guest Additions: Added version reporting for "rcvboxadd status-kernel" and "rcvboxadd status-user" commands.Linux Guest Additions: Added initial support for kernels 6.5 and 6.6.Linux Guest Additions: Added initial support for OpenSUSE 15.5 kernel.Linux Guest Additions: Added more fixes for kernel 6.4.Linux Guest Additions: Added more fixes for RHEL 8.9 and 9.3 kernel.Linux Host and Guest: Fixed few "field-spanning write" kernel warnings (bugs #21410 and #21862). Host Services: Fixed Guest Properties service crash under rare circumstance.Unattended: Added kick start file support for Oracle Linux 8 and Oracle Linux 9.VBoxManage: Added improvements for "list usbfilters" command.Audio: Fixed switching host audio devices on Windows hosts using the WAS backend (bugs #20431, #21517, #20630 and #20723).2 when the NAT network attachment is used (bug #21513) Networking: Fixed TCP connections with IP addresses ending on.Networking: Fixed memory leaks in the VBoxIntNetSwitch process on macOS (bug #21752).Devices: Fixed loading saved states when a TPM is configured (7.0.10 regression, bug #21773).Devices: Fixed VLAN support for the VirtIO network interface (bug #21778).Devices: Fixed PCI device identifiers for the VirtIO network interface (bug #21516).Devices: Fixed black screen in Windows guests with multiple guest screens when 3D is disabled (7.0.10 regression).GUI: Introduced NLS update for Croatian, Indonesian, Italian, Japanese, Korean, Dutch and Turkish languages as well as added general look-and-feel improvements.GUI: Fixed issue when the nested hardware virtualization setting was not displayed in the VM details panel (bug #21707).VMM: Introduced additional improvements in Split Lock Detection feature of recent Intel CPUs on Linux hosts (bug #20180).VMM: Fixed detection of VT-x being used by other hypervisors (bug #21867).VMM: Fixed using a debugger inside the guest under certain circumstances (bugs #21413 and #21546).VirtualBox 7.0.12 (released October 17 2023) BIOS: Fixed handle number used for DMI OEM table (bug #19781).RDP: Fix possible crash when connecting with the Apple Silicon variant of the Microsoft Remote Desktop application (bug #21820).Solaris Guest Additions: Removed requirement to reboot VM after uninstalling GAs.Solaris Guest Additions: Added support for the Additions to be installed into an alternate root path ('pkgadd -R').Linux Guest Additions: Fixed kernel panic on RHEL 8.9 kernel caused by vboxvideo (bugs #10381 and #21911).Linux Host and Guest: Added initial support for RHEL 9.4 kernel.macOS Host: Fixed memory Leak in the VBoxIntNetSwitch process when VM was configured to use 'Internal Networking' (bug #21752).macOS Host USB: Added support for newer storage devices.Devices: Fixed a problem where Windows guests "forget" in-progress touch events when the user holds down a finger without moving it for a period of time.Main: OVF Import/Export: Added support for exporting a VM which contains a medium inserted into a virtual CD/DVD drive which is attached to a Virtio-SCSI controller.Main: OVF Import/Export: Added support for importing and exporting VMs containing NVMe storage controllers (bug #19320).OCI: Fixed wrong guest RAM unit usage in VirtualSystemDescription, memory is provided in bytes, "Byte" is the base unit.Audio: Added more fixes for switching host audio devices on Windows hosts using the WAS backend.The following items were fixed and/or added: VirtualBox 7.0.14 (released January 16 2024) This page lists all changes of the VirtualBox 7.0 Downloads. In 1963 Rosenberg's son Bob became CEO of the company at age 25, and Dunkin' Donuts opened its hundredth location that year. The restaurant was successful, and Rosenberg sold franchises to others starting in 1955. He conceived the idea for the restaurant after his experiences selling food in factories and at construction sites, where donuts and coffee were the two most popular items. The original Dunkin' Donuts in Quincy, Massachusetts, after its renovation in the 2000sīill Rosenberg opened Open Kettle in 1948, a restaurant selling donuts and coffee in Quincy, Massachusetts (a suburb of Boston), but he changed the name in 1950 to Dunkin' Donuts after discussing with company executives. 1967 the restaurant is still there operating today. History 1948–1963: Founding years A Dunkin' Donuts store in Maryland c. Its products include donuts, bagels, coffee, and "Munchkins" donut holes. With approximately 12,900 locations in 42 countries, Dunkin' is one of the largest coffee shop and donut shop chains in the world. began using the new name, the company intends to roll out the rebranding to all of its international stores eventually. The chain began rebranding as a "beverage-led company", and was renamed Dunkin', in January 2019 while stores in the U.S. Dunkin' and Baskin-Robbins eventually became subsidiaries of Dunkin' Brands, headquartered in Canton, Massachusetts, in 2004, until being purchased by Inspire Brands on December 15, 2020. The chain was acquired by Baskin-Robbins's holding company Allied Lyons in 1990 its acquisition of the Mister Donut chain and the conversion of that chain to Dunkin' Donuts facilitated the brand's growth in North America that year. It was founded by Bill Rosenberg (1916–2002) in Quincy, Massachusetts, in 1950. Dunkin' Donuts LLC, doing business as Dunkin' since 2019, is an American multinational coffee and doughnut company, as well as a quick service restaurant.
A countermeasure is a vaccination, medication, device, or other item recommended to diagnose, prevent or treat a declared pandemic, epidemic or security threat. This federal program was created so that, in the unlikely event that you experience a serious injury from a covered "countermeasure", you may be considered for benefits. The religious exemption request should state in writing that a vaccine conflicts with the individual’s sincerely held religious belief.Īdverse effects of vaccines: evidence and causality, Institute of Medicine of the National Academies, 2011.Ĭoncludes that "few health problems are caused by or clearly associated with vaccines."Ĭountermeasures Injury Compensation Program (CICP). A letter from the parent/guardian or the individual seeking exemption can be used. Unless one is provided by an organization, there is no official form. Contact the organization you are requesting an exemption from to see what their requirements are. "Medical exemptions come from the student’s doctor and document a contraindication - the reason why an individual cannot medically receive the vaccine." Department of Public Health's School immunizations web page: Vaccination exemption formsĪs provided on the Mass. Used to object to sharing your immunization information with healthcare providers other than the provider who administered your immunization(s). Used to report significant adverse events that occurred after vaccination of adult or child.Įnglish - MIIS objection (or withdrawal of objection) form, Mass. FormsĪdverse reaction reporting form, Federal Vaccine Adverse Reaction Reporting System. The court held that the hospital had given the employee reasonable accommodation and that the exemption would cause an undue hardship for the hospital. (April 5, 2016)Ī hospital employee was not entitled to a religious exemption from a requirement for all employees who worked with patients to get a flu shot. Here, the court construes the language in that statute that exempts students on the basis of religious beliefs. 76, § 15C requires students in health science programs, who come in contact with patients, to be immunized against various communicable diseases. MGH Institute of Health Professionals and Partners Healthcare System, Inc. Supreme Court affirmed, ruling that the program had a real or substantial relation to the protection of the public health and safety. The Massachusetts Supreme Judicial Court held that the vaccination program was constitutional. Jacobson challenged mandatory smallpox vaccination as an unreasonable invasion of his liberty. For other Starsat Receiver Latest Software Update Click Here. All Receiver Model Starsat Dump Flash File Download. RS232 Software PC, Loader, and apps Download.Starsat tools, channel editor. Starsat SR-2000HD HYPER Satellite Receiver Latest Software Downloadĭownload Starsat SR-2000HD HYPER Digital Satellite Receiver New Software. Mojang have announced that on September 19th they will turn off login for unmigrated accounts. Last chance for Microsoft account migration If you have any questions or more information, please visit us in Discord in the #malware-incident channel. While more information is still being found out, for now the recommendation is to still not download any mods from anywhere which includes CurseForge, Modrinth and from any other sources, including friends. Will be looking to roll that out soon, again some smart people are looking into mitigations and what can be done to detect and remove the malware. The situation is still very much ongoing, and we'll be looking to place mitigations in place within the launcher to check for the presence of these infected mods as well as at the system level if you're infected. You can check if you're infected by using the detector tools released by CurseForge here. Due to the fact that it can replicate itself into mods, it's highly likely that anyone who has been infected with the malware now has it injected into the mods on their system. It self replicates itself, injecting a payload into any Minecraft mods in your system so that it can spread, and that's believed to be how it got onto CurseForge, unknowingly uploaded after the devs machines were infected. There are some smart people going through and finding out what the malware does, but at a high level it looks like it steals authentication credentials for Minecraft/Microsoft accounts that are logged into various launchers (not including ATLauncher), as well as stealing browser cookies and discord tokens as well as other things. This included being included in some modpacks. There is currently an ongoing incident within the Minecraft modding community where malware has been found to be included in some Minecraft mods (and bukkit plugins) on CurseForge. As always, if you have any concerns or questions, please reach out in #malware-incident channel in our Discord. Keep an eye out for more updates on that in the coming week or two. ATLauncher will be investigating how we can detect for and warn against this type of attack going forward, including checking not only for this specific type of malware, but also checking for changes to your mods since downloading. Make sure that you have scanned your system using the tools mentioned above before installing or playing Minecraft. Non official modpacks were not verified as they use external download sources, so if you plan on installing a third party pack from Technic, you should be cautious and scan after downloading. Several platforms have come out and confirmed that they've scanned and removed all traces (if there were any) of the malware from their sites: - ATLauncher: All clear to install and use ATLauncher modpacks - CurseForge: All clear to install and use CurseForge modpacks and install and use CurseForge mods - Modrinth: All clear to install and use Modrinth modpacks and install and use Modrinth mods - Technic: All clear to install and use Technic official modpacks. The situation seems to have relaxed a bit, the details on the malware and what it does is known (again if you're interested take a look at this GitHub repo) and we have tools available to detect if you're infected: - CurseForge Infected mods detection tool - NekoDetector Both these tools will detect for any traces of the malware on your PC or within your modded Minecraft installations (be sure to scan your entire drives, or at least your user folder and any folders where you run Minecraft from). NOTE: We posted this on our Discord when it happened, but forgot to post to our News feed, so if you already got the ping from our Discord about this issue, this is the same issue, not a new one. There is a thread in our Discord if you have any questions. More information about the exploit and affected mods and solutions can be found at. The best course of action currently if you play older modpacks on 1.7/1.12 is to simply not join any public servers unprotected and to add this mod to your instances to protect yourself from the exploit. Due to the nature of this being a remote code execution exploit, any attacker on the same server as you could've run any code on your computer, so as such there's no way to tell if you've been affected or what code was run. If you play singleplayer only you don't have anything to worry about, only if you play online on public servers. The scope at the moment seems to mostly affect mods on 1.7 and 1.12 but may also occur on other Minecraft versions, there is still work going on to find a full list of mods and affected versions. This is an RCE which allows bad actors to run code remotely on your computer when connected on the same server as them. Unfortunately there is another exploit going around the modded Minecraft community at the moment. Jailbreakme Free Download for Windows 10, 7, 8/8 These Repo extractors can be installed on all iOS versions. TaiG Jailbreak Tools 2.4.5 on 32-bit and 64-bit PCs This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from iphone tools without restrictions. TaiG Jailbreak Tools 2.4.5 is available to all software users as a free download for Windows Download checkra1n-x86_64 file to jailbreak iOS in Ubuntu Detailed Steps for Jailbreaking iOS on Windows # Create Ubuntu USB Flash Drive. 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With level design alone, Galaxy 2 is a textbook example of taking simple ideas and expanding upon them in remarkable ways. What the title doesn't necessarily do in originality or innovation, it more than makes up for it in creative spirit and a true evolution of the 3D platforming/adventure genre. It might seem blasphemous, but it wouldn't be too tough to argue that Super Mario Galaxy 2 is better than Super Mario 64. This was as close as I got to emulating the 3D All Stars controller profile and I kinda like it on SMG2.Publisher: Nintendo | Developer: Nintendo EAD Tokyo Set it, again using the or operator, to both the x and y button The X, Y and Z axis should have the same button. Go to the extension movement simulation and setup 'shake'. While we're here, make sure the control stick is configured correctly (it wasn't when I tried it) Go to the extension options (make sure you're actually emulating a WiiMote and Nunchuck!) and set 'C' to l and 'Z' to zl Using the same method we did to set 'A' as a and b, set the d-pad to both the d-pad and the second analog stick (I don't know if 3D All Stars actually let's you use the d-pad, but I like it better that way) This allows you to jump, select menu items etc with both a and b on your controllerġ and 2 don't do anything as far as I know, so just leave themįor some reason, the tool doesn't allow me to map the Switch's home button as the emulated home button, so I set it to the capture button instead Then right click on where you'd click to change your input for 'A', click one button and then add the 'or' operator (might need to scroll down) to add the other. This is gonna be annoying to do because Dolphin sees the controller as a PlayStation controller and I don't know the layout, but use trial and error to figure out what button on your controller is what button in PlayStation language. Map 'A' to both a and b on your controller. That should be the gyro configs you need! However, there are a little more things you can do to get it more like 3D All Stars: Your gyro should now already be fully configured and the pointer will automagically be controlled by the gyroĬhange the center pointer setting by clicking it and then inputting a button (Galaxy on Switch uses R for this) Go to the motion input section and select alternative input sourcesĪdd one, the default settings should be OK, but check just in case if they match what BetterJoy said they wereįor input device, select the one that says DSUClient Go to Dolphin where you'd change the controller config Make sure MotionServer is ticked and make note of the IP and Port settings Press the arrow on the right to expand the menu (I personally checked SwapAB and SwapXY to get the buttons to not emulate Xbox layout) Use BetterJoy for Cemu, you can search it on Google and will find a link to Github Just set this up yesterday for SMG2 on my Switch Pro Controller: Linksįilter Posts News Discussion Hardware Support For more information on how to rip your game discs see this guide. Do not discuss downloading games or GameCube/Wii system files. You are expected to make your own backup copies of any games or GameCube/Wii system files that you run in Dolphin. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more! Please check out the official forums at or their Discord at for Dolphin support.ĭolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. r/DolphinEmulator is temporarily in restricted mode. Line up the centre points of the paw pad with the seams of the leg. Leave the leg RS together, place one foot pad at the bottom end. Trim the seams and clip a notch in the curve. At the bottom, sew down to the foot pad marks drawn from the template. Sew one leg down the sides, RS together, leaving both the top and bottom edges open. Appliqué all around the pad by hand, using very small stitches in matching thread. Pull as much trapped fur out from underneath the felt before stitching the pad in place. Pin a felt paw pad onto the centre of the end of the arm, using the images to check the position. Stuff firmly, then ladder stitch the side opening closed. Trim the seams, then turn the arm RS out. Use lots of pins and tack first, if preferred. Leave an opening to turn through, as marked. Pull the thread taut to gather the stitches, and close up the body, before fastening off with a few stitches to secure the gather. With double or extra-strong thread make a running stitch close to the edge, through both layers of fabric, as with the head. Stuff it firmly, then turn under the raw edge of the fabric at the top by 8mm. Sew the body, leaving the top open for turning. With RS together, pin around the body pieces, using plenty of pins. Trim the dart seams so that they open to lie flat. Pin and sew the darts on the front and the back body pieces. Repeat stitching to be doubly sure the ears are secure. Check the ears are equally positioned before ladder stitching along the front and back to attach them. Position each ear just to the outside of the head gusset seam and pin in slight inwards curve, so that they form a gentle cup shape. Pin both of the ears onto the head, using extra-long pins. Turn under the raw edge of the ear by 8mm and using small overstitches sew the opening closed. Use double or extra-strong thread so that it won’t break when you pull the running stitches to gather them.įasten off with a few hand stitches to hold the gather in place. At the neck, turn the raw edge under by 8mm and sew a running stitch through both layers of the fabric, close to the edge. Insert the eyes following the manufacturer’s instructions.Ĭarefully, but firmly, stuff the head so it becomes a rounded, full shape and the nose end is firm. It can be useful to check the position of the eyes before cutting this hole by pushing a drawing pin through the fabric from the RS. Using a small awl or the tip of a pair of small scissors, make a tiny hole in the fur fabric where you have marked the eye from the template. Turn the head RS together again and sew down from point A to the neck opening at C and from point B to the neck opening at D. Quickly turn the head RS out to check you have properly matched points A and B and that the previously sewn seams meet up. To close the head, pin the head pieces with RS facing and tack them together. With right sides (RS) together, pin, tack then sew the head gusset along the top of one of the head pieces, from point A to point B. Cut out, mark openings, darts and positions where indicated on the pattern templates. Pin the pattern pieces onto the reverse side of the fabrics and draw around them. After sewing each part of the bear, gently pull out trapped fur from the seams, using a large bodkin or similar sized, blunt tool.ĭownload, print and cut out the teddy bear templates.Use 6mm (¼in) seam allowance throughout unless otherwise stated.The nap on the fur fabric should run downwards. Place the pattern pieces and cut the fabric so that the stretch is on the width.New to sewing? Take a look at our how to use a sewing machine guide and beginner's guide to sewing. Scroll down to find Lucy's free teddy bear sewing pattern and don't forget to check out our other free sewing projects. It's a great project to work on when the evenings get darker and you're snuggled up at home in the warm. This would be a lovely gift for a baby or young child – just make sure you use safety eyes. It might sound a little daunting at first, but it's much easier than it looks. A handmade teddy bear is the kind of gift that will really be treasured – and even passed down through the family. |
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